Improving Game Mechanics


  • Created a main menu
  • Added a new combination code puzzle
  • Implemented future post process effect and transition
  • Created design document
  • Designed level 2
  • Created design document presentation slides
  • Arms now stay on screen always
  • Added feature where we can look at our left arm (the watch arm) and see how much time we have left until the future event occurs
  • Interactable objects are now highlighted when player is near them
  • Old lady in first level pushes you away if you try to physically stop her
  • Increased FOV of main camera

A lot of the focus this week is on improving the game mechanics and features of the game. We're making sure that the crucial aspects of what make our game, our game, is there. In addition to that, the first level is underway: the main puzzles and layout are pretty much complete.

We're going to continue improving and fixing up the game mechanics and the first level. By next week we want to have our first level complete and pretty much finalised, with the important game mechanics/features being there. We'll be presenting our game again, as is, and receive more feedback for how we can improve what we have.

We're learning that coordinating all our tasks is easier said than done. Trello is something that our team has started taking more advantage of properly so that in future coordination is more organised

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